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- During today's research i have established what i want to do for the project.
- · Creating voxel medieval world
environment In blender software. I have decided to go with voxel style due to
it’s simplistic nature meaning that I don’t have to worry about modelling as I
would have to with other shapes i.e. cylinder.
- · An idea was to have the character
reach the prize at the end of the animation i.e. sword.
- · Another idea I had for this project
was to create an animation cycle meaning that the video starts and ends in the
same way. Ultimately, going against the typical model of a movie.
- · Another idea for the main character
that I was thinking at some point was to have a main character a slime I was
thinking of implementing this due to the animation aspect of the slime as it
would be easier to do. However after some research as well I decided to stick
with a human main character.
- · I have decided that the prize that
the character would reach at the end of the animation would be showed briefly
in order not spoil it. Meaning that the audience knows that the character is
looking for something however they don’t know for what.
- · After some research the style of the
work might be in the voxel/low poly.
- · Another idea could be that he might
never find it again but find something more valuable to him in the end. Like
love,relationship etc. This could be useful as it could teach the target
audience the moral that it is not worth it to be materialistic and sometimes
you can achieve happiness without looking for it.
- · Another idea could be that the
animation would start in the morning and end in the night around a fireplace.
- · Also, because main protagonist would
not say anything throughout the animation I was thinking that when he spends
the night around the fireplace he finally says a word. Showing that he opened
up and maybe feels better about himself.
- · Name of the project potentially-
Comrade?
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