Skip to main content

Posts

Showing posts from April, 2021

Animations

 Today, i have been putting together animations i have used from a website called Mixamo. I have decided to use premade animation due to time constraint of the project itself. However, if it were my only project i would have focused on making my own animations and putting them together.  Furthermore, i have tried making basic animation of a character walking however that made me realise that i will not finish the project on time.  Some of the animations i have used throughout the project.

Dream scene

 Dream scene Today, I have focused on building the Dream scene where Dmitri talks with Grandmother and you can see Mitya in the background angry. 

House scenes

Today, I have focued on building House scenes within the animation. To make it authentic experience i have added some Matryoshka dolls and carpet on the side of the wall. As it is usually found in Russia. 

Necklace

  Today, I have been creating necklace related stuff. For example an advert that was used later on in the    clip. Final The final necklace design varies a lot from the initial designs I had Below are versions I have designed but not used as a final The advert is saying "A necklace that connects hearts" it was important to me to create the advert in Russian to make the final clip more authentic. Furthermore, some of the inspiration i have taken for the jewellery ad was from companies like Pandora. 

Animation/decisions

 Today, i have been playing around with animations and trying to put them together in order to create a sequence. As well as i have realised that in order to create a long animation i would have to render out each frame. Thus i have started to think about the duration of it and trying to tell it in relatively compact period of time but still keeping the timeline together.  In order to achieve that i had to make some decisions for example in my proposal there was an idea where the main character enters the pawn shop to look into the amulet which caught his eye. However, in the final version this most likely would be skipped/abandoned as i have decided to focus on the main story. 

Police Station

Today, I  have focused on building the Police Station as you can see below. I have various assets to make it possible. As well as i have used animations from Mixamo for other characters that are animated in the background. This was crucial to me because I wanted to make sure that the place is not empty/ not feels realistic.   At the entrance i have included a Russian flag that Police forces use over there. As well as i am planning to include an establishing shot first of that frame and then focus on the character entering  the police station. Furthermore, i tried to research what inside of Police building looks like in Russia but to no avail. So i build based on intuition and what looks best. 

Other Characters

Today, I  have focused on building other characters using software called MagicaVoxel. At the beginning of the project i set out that i wanted the character to be in Voxel format where as I wanted the rest of the world be in Low poly with some elements of High poly 

Camera Angles

 Throughout the project my idea was to include camera angles and camera movement with the character. This is because the viewer would feel a part of the protagonist and experience the same things as he is at the same time.  Furthermore, for some of the camera angles like main character walking out of the house i took the inspiration from a cartoons which use similar type of a camera angle where the camera goes along the shelf/drawer. I have decided to include such camera angle to highlight the amount of mess as well to show the character from different perspective.  Another camera angle that was interesting was when Dmitri and Mitya meet with each other. The inspiration for this camera angle came from the show called Homecoming which includes at one point similar angle where the